Case Study: The Carmen Project
The Carmen Project is a case study that centred ideas around deconstructing objectification & stereotyping of the male gaze in dialogue with digitization of femininity.
“When creating frameworks for designs to emerge, I find it helpful to use similar project development methodologies to UX design thinking. First and foremost, an identity or persona is therefore a symbolic aspect of the ecosystem it emerges from. Ideally, environments and identities are synonymous, both fluid dynamic expressions of a confluent ecosystem.
The 'Carmen Ecosystem' emerged from two research sources. French composer Georges Bizet's ‘Carmen’ and the 90s computer game 'Where in the World is Carmen Sandiego'. In both of these examples, the feminine is depicted as constantly in flux, uncontrollable, elusive, passionate, dangerous and mysterious. Below are a few examples digital media designs from the Carmen Project.”