A bit about my VR/XR Background

In XR and spatial design, the user isn’t just a viewer — they become an active participant. Experiences must feel intuitive, emotionally resonant, and deeply human, while navigating emerging technologies, platforms, and cultural shifts. Below are a few project galleries that visually document my engagement and work within the VR/XR industry since 2014 (the tumblr watermarks, Oculus DK1’s and DK2’s!! 😂). Seriously though, I’ve worked across professional VR startups, exhibitions, educational workshops, conferences and more for over a decade.

Amsterdam and Cologne VR Collective and GamesCon circa 2014

XR Bridging Physical and Digital Space

In this 2015 project (you can see I’m using an Oculus DK2) immersive VR spatial experience needed to represent exact measurements and characteristics of physical surroundings. This required matching physical and virtual design scale for experience design